/*
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 */
package GamePlay;

import FrameWork.*;
import FrameWork.IState;
import java.io.IOException;
/**
 *
 * @author ThanhTri
 */
public class particle extends IState{
    
    
    public particle (IPlay _Play){
        super(_Play);    
        m_IDState = Global.STATE_TEST;
        
    }   
   
    public void Init (){
        Level.get().saveData();
        m_Play.m_Main.destroyApp(false);
        m_Play.m_Main.notifyDestroyed();    
    }
    
    public void KeyPressed (int _Keycode){
         
    }
    public void Update (float _Time){
       
    }
    public void Render (){
        
        
    }
    public void Destroy (){
        
    }
}
